Recently we entered our game, The Forbidden Arts, into the Windows Dream Build Play contest. One of the requirements for entry was to build and publish the game on the Windows UWP platform, although it isn't required to be live in the store. We didn't have the smoothest ride, but we did make it to the end of the road. I'm writing this Blog to help other developers who might be struggling to port your Unity game to Windows UWP. At the time of writing, we were using Unity 2017.2.1 and Visual Studio 2017.
First let's begin in Unity. Most of The Forbidden Arts' code is compatible with Windows UWP, but there are some parts of .NET that are not. Be prepared to change some of your code. For example, System.Reflection is not supported in UWP development. We had to rewrite any code which used System.Reflection, but it wasn't the biggest deal. Just take note you will likely encounter errors with your game and have to fix them before proceeding to port the game. This of course, depe...
The title says it all. Zelda has Hyrule, Mario has the Mushroom Kingdom, Elder Scrolls has Tamriel and so on. We need a name for the world the game takes place in. We are asking for suggestions from anyone and everyone. If we choose your suggestion we will give you a $50 gift card to Steam, or simply $50 via Paypal. We will make an announcement on Facebook/Twitter with the winner when and if one is chosen. Please email firstname.lastname@example.org, or if you follow us on Twitter or Facebook you can simply reply with your suggestions.
Thanks for being a part of our development process. We look forward to hearing your suggestions!
Music can really strengthen a game and make you fall in love with it. Mario 64 would have been a very different experience for me if it wasn't for the beautiful melody that is Dire Dire Docks. I remember swimming around collecting red coins just to listen to the music on repeat. Or how about the original Mario on NES? Remember the first time you entered level 1.2? Such a simple theme and so classic. Makes me happy just thinking about it. Music can play with our emotions and make us feel things we didn't know we could feel. It does truly have a profound effect on us.
Game development is actually something a bit newer to me in my life. I actually have the most experience in writing, recording and playing music. I started playing piano at the age of 7 and guitar at 15, which then led to singing, playing bass and drums as well. I played in a band for 8 years in my late teens to mid 20s, toured some of the world and I've released 3 albums and several E.P.s. I have and will always love music....
This past summer has proven to be quite a busy one. We are very happy to announce a demo of The Forbidden Arts has been completed and we recorded a video showing some in-game footage which can be seen here:
We explore the basics of the game mechanics, story, exploration, collectibles and challenges available. Aside from finishing a demo we have integrated hundreds of voiceovers and sound effects, and lots of music. We have built more than 50% of the game world to date and about 70% of the game is fully programmed. We are very pleased with the progress we have made and the game is playing smoothly. It's been a long road but we can see a light at the end of the tunnel and can't wait to meet you there.
As an indie game developer it’s very difficult to juggle time between development and marketing, so I decided not to spread myself too thin. I wanted to focus on just a few social networks to promote our upcoming game, The Forbidden Arts. I decided on Facebook, Twitter and Youtube. With nearly 2 billion users, Facebook was a prime choice and should be a no brainer for anyone wanting to promote their business or services on a social network.
Once I got started with Facebook and began to build a following for the game I realized how expensive Facebook promotions actually are. This isn’t meant to be a deterrent from using Facebook. Quite the opposite. I value Facebook quite a bit and we intend to use it as one of our main sources of marketing in the future. This blog is intended to shed some light on our experiences with such costs, and how we run effective campaigns.
I decided to run a test for this Blog. I posted a promotional image to the Forbidden Arts Facebook page.