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April 3, 2017

How the player navigates a game world is very important in game design.  The 90s are long gone, and so are the days of creating expansive game worlds where players must set out on foot with no way of speeding up their travel besides a horse or using a potion to increase run speed.  Open-World games have done a lot right when it comes to traveling within a game’s world.  I’m going to reference two modern masterpieces that really do a great job with traveling and exploration: The Witcher 3 and The Legend of Zelda: Breath of the Wild.  Both games are fantastic and I highly recommend playing them for both entertainment and/or honing your craft of game development, whatever that may be.  Each game focuses heavily on exploration, but I feel one game does a little better of a job than the other: Breath of The Wild.  In both games, once the player discovers a new area, they will then learn what places of interest are available within that area.  In the case of Witcher, discovering road maps, c...

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