August 31, 2017

Music can really strengthen a game and make you fall in love with it. Mario 64 would have been a very different experience for me if it wasn't for the beautiful melody that is Dire Dire Docks. I remember swimming around collecting red coins just to listen to the music on repeat. Or how about the original Mario on NES? Remember the first time you entered level 1.2? Such a simple theme and so classic. Makes me happy just thinking about it. Music can play with our emotions and make us feel things we didn't know we could feel. It does truly have a profound effect on us.

Game development is actually something a bit newer to me in my life. I actually have the most experience in writing, recording and playing music. I started playing piano at the age of 7 and guitar at 15, which then led to singing, playing bass and drums as well. I played in a band for 8 years in my late teens to mid 20s, toured some of the world and I've released 3 albums and several E.P.s. I have and will always love music....

March 21, 2017

The Green Vale is a beautiful forest filled with magical beasts.  Early in development I envisioned this area to be the kingdom of Pyromancy, complete with a large castle and villages.  As the story evolved, the forest did too.  I started to populate it with standard creatures such as bears and wolves, and eventually introduced a stronger fantasy element by adding creatures such as Griffins, Druids, and Dark Elfs.  The Dark Elf race made an important footprint in the scene and magic has become a very important part of the environment.  The Forbidden Arts is not your typical action platformer in that there is a strong focus on story and character development.  With a good story comes quests, and the player will engage with many NPCs in the first few environments, offering social interaction and some very important character development early in the game.  There will be many beasts to tend to in the forest, but the Forbidden Arts isn’t just about fighting, running and jumping from level...

Please reload

Archive
Please reload

Blog

© 2020 Stingbot Games, Inc. All Rights Reserved