Programming for Optimized Design
This week I’d like to take a detailed look at the programming behind The Forbidden Arts when it comes to level design and structure. I...
Stick to what you know
Do you ever wonder what game developers are thinking about when they come up with the concepts for the characters, environments or...
Using Animation Events in Unity
The past 2 days I’ve been working extensively on integrating the abilities for Phoenix, the main character of the The Forbidden Arts. ...
How to make traveling fun and convenient in a video game.
How the player navigates a game world is very important in game design. The 90s are long gone, and so are the days of creating expansive...