Developing, building and distributing a game for Windows UWP in Unity 3D 2017.x

Recently we entered our game, The Forbidden Arts, into the Windows Dream Build Play contest. One of the requirements for entry was to build and publish the game on the Windows UWP platform, although it isn't required to be live in the store. We didn't have the smoothest ride, but we did make it to the end of the road. I'm writing this Blog to help other developers who might be struggling to port your Unity game to Windows UWP. At the time of writing, we were using Unity 2017.2.1 and Visual Studio 2017. First let's begin in Unity. Most of The Forbidden Arts' code is compatible with Windows UWP, but there are some parts of .NET that are not. Be prepared to change some of your code. For example


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