Recently we entered our game, The Forbidden Arts, into the Windows Dream Build Play contest. One of the requirements for entry was to build and publish the game on the Windows UWP platform, although it isn't required to be live in the store. We didn't have the smoothest ride, but we did make it to the end of the road. I'm writing this Blog to help other developers who might be struggling to port your Unity game to Windows UWP. At the time of writing, we were using Unity 2017.