A reflection on Early Access. Was it the right choice?
Early Access is a program on Steam designed for players to jump in and start playing games while they are still in development. The goal...
Developing, building and distributing a game for Windows UWP in Unity 3D 2017.x
Recently we entered our game, The Forbidden Arts, into the Windows Dream Build Play contest. One of the requirements for entry was to...
Stick to what you know
Do you ever wonder what game developers are thinking about when they come up with the concepts for the characters, environments or...
How to make traveling fun and convenient in a video game.
How the player navigates a game world is very important in game design. The 90s are long gone, and so are the days of creating expansive...
Level Design in The Forbidden Arts
In a previous blog, I discussed my thought process of level design. We thought it would be fun to take an in-depth look at what goes into...
The Green Vale
The Green Vale is a beautiful forest filled with magical beasts. Early in development I envisioned this area to be the kingdom of...