This week’s blog is a continuation of last week, which gives a bit of background information on each of the magical factions that exist in the game. This week I'll be discussing the following 4 factions: Aeromancy, Enchantment, Chiromancy, and Necromancy.
Aeromancy is the divination of air, and the Aeromancer is none other than a master of flight himself, the great Ice Dragon. He maintains a fortress on top of the highest peak in the Mountains of Orin, a frozen wasteland, home to many creatures including goblins, golems and dragons. The goblins and golems are simply pawns to the great Dragon. The goblins are dumb creatures who worship anything that showers them in riches, and the Aeromancer does just that. But the real strength in the faction of Aeromancy is Dragon kind. Though not the only beasts of flight, the ice dwellers are among the strongest of all dragon kind, and are capable of flying at speeds much greater than any other creatures that walk the lands. The Aeromance...
The Forbidden Arts is known as the following types of magic: Pyromancy, Hydromancy, Geomancy, Aeromancy, Enchantment, Chiromancy, and Necromancy. Each form of magic has a leader of great power and many followers that form factions. Magic is looked at like religion, and each faction swears by their form of magic. There are few beings capable of wielding the powers of The Forbidden Arts. Most followers of these faction are without powers. They simply follow their chosen leader as leaders are viewed like gods.
Pyromancy is the divination of fire and at the point in time where the game starts there is currently no leader of this faction. The Elder Pyromancer died in recent years and no Pyromancer has stepped up to assume the role of leadership. There are few in the world that possess what is known as “The Flame.” The flame is a magic that exists within the blood of the chosen and allows them to channel fire from within.
My name is Marcy and I'm an assistant level designer here at Stingbot Games. I want to share with you my thought process on the level design work I do. I try to manipulate the props and the level itself to make them both pleasing and interesting to the player. I start out with what we call a blue print of the level and I connect 3D Tile Meshes together one section at a time. The levels are designed in sections that "connect" to each other like a giant lego structure. This way we can optimize with culling techniques and limit the amount of objects being rendered on screen at any given time, offering greater performance on lower-end machines.
When I go in to start placing props I often deviate from the basic blueprint as I see things I can change to make the landscape more aesthetically pleasing, or I mold the landscape to fit different props I have. So far, my favorite scene I have worked on is the Swamp of Green Mist. In one section of the scene,...
We will be attending GDC (Game Developer's Conference) next month in San Francisco. Please email us to get in touch and come say hi. We would love to hear from you/meet you.
We've never been to GDC before so this should be a fun and interesting experience. We look forward to all of the panels, sessions, events and parties. In 2018 we plan to attend GDC again to showcase the near-final version of The Forbidden Arts at GDC Play so we thought this would be a great start to seeing what it's all about as we've heard lots of great things.
We will have some video of The Forbidden Arts with us, as well as some basic press packages, so please reach out to meet up with us.
In preparation for GDC we are working on a Twitter, Facebook and Instagram account, so expect these soon! Looking forward to GDC 2017!
It was Spring of 2015. I just finished up a project I was working on and thought to myself: maybe it’s time I create a game that I’m truly passionate about. I wanted to create a game where you play as a Pyromancer and I knew I wanted a great story, but I simply didn’t know where to begin. I began searching the internet for information about Pyromancy and discovered it was a form of Renaissance magic. The more I read about Renaissance magic I became intrigued with the concept. I decided that I wanted to create a story based on the inclusion of all different types of renaissance magic, however some of these forms of magic have been modified to fit the game better. For instance, scapulimancy had been changed to enchantment to suit the fantasy theme of the game, as divination by use of shoulder blades didn’t really fit the bill for what I was envisioning. The concept of The Forbidden Arts is merely inspired by true renaissance magic.