The World of Forbidden Arts needs a name!
The title says it all. Zelda has Hyrule, Mario has the Mushroom Kingdom, Elder Scrolls has Tamriel and so on. We need a name for the...
Music in The Forbidden Arts
Music can really strengthen a game and make you fall in love with it. Mario 64 would have been a very different experience for me if it...
The cost of advertising on Facebook
As an indie game developer it’s very difficult to juggle time between development and marketing, so I decided not to spread myself too...
Stick to what you know
Do you ever wonder what game developers are thinking about when they come up with the concepts for the characters, environments or...
How to make traveling fun and convenient in a video game.
How the player navigates a game world is very important in game design. The 90s are long gone, and so are the days of creating expansive...
Level Design in The Forbidden Arts
In a previous blog, I discussed my thought process of level design. We thought it would be fun to take an in-depth look at what goes into...
The Green Vale
The Green Vale is a beautiful forest filled with magical beasts. Early in development I envisioned this area to be the kingdom of...
Introduction
Who we are, and what to expect from our Blog.